

- #Skyrim se npc hair replacer install#
- #Skyrim se npc hair replacer mod#
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#Skyrim se npc hair replacer mod#
If your mod adds NPCs, the files should be in Your Mod.esp. You should now have the FaceGen meshes and textures in their respective folders.Do generate it for the Vampire, Elder and Snow Elf races. Do not generate FaceGen data for the Argonian, Khajiit or Child races. Ignore any warnings and always click 'Yes to All'. Open up the Creation Kit and load your mod as active file along with the Hair Replacer.esp.Temporarily move the folder FaceGeom under Data\meshes\actors\character\FaceGenData and the folder FaceTint under Data\meshes\actors\character\FaceGenData to your desktop.Only for the ones that are added by the mod or for the vanilla ones that have new FaceGen and make use of the new hair. You do not need to create FaceGen for every NPC listed. Load 圎dit to check under Non-Player Character (Actor) what NPCs are modified or created by the mod.This is necessary for the Creation Kit to read the files that it needs to create new FaceGen.
#Skyrim se npc hair replacer download#
#Skyrim se npc hair replacer mods#
Other mods that do not rely on vanilla hairstyles like Bijin or ones that only add or alter Khajiit, Argonians and children are fine. Mods like Total Character Makeover are inherently compatible.

Added NPCs will have blackface and the ones that are modified by other mods will not have the new hair but retain the hair model from whatever file it is based on. Skyrim Hair Replacer is not compatible with mods that add NPCs with vanilla hair or alter vanilla NPCs' faces.
#Skyrim se npc hair replacer install#
Install the patch for Consistent Older People after the patch for the Unofficial Skyrim Special Edition Patch. The optional FaceGen patches contain loose files and will overwrite any other mods that have archived FaceGen files.

In general, both mods should be placed fairly high and Hair Replacer Assets.esp should come after Hair Replacer.esp. Let LOOT handle the sorting of the load order. This mod comes with two plugin files and two archives, and both plugins need to be installed and enabled for all assets to load. Comments and endorsements are always appreciated. While I did adapt most of the meshes to the Orcish and Elven head shapes, I am not a modeler and would welcome assistance in improving the quality of the modifications. Lack of high quality styles for the male Orcs and Redguards. I made this mod primarily for myself but I am open to suggestions because there are still many things I am not happy with. I generally avoided using long hair because I think it does not look good in a game without any hair physics. This was more difficult for males since there aren't as many styles available for them. Orcs do share some of the human or elf styles because of lack of options for partially-shaved styles. While working on this mod I endeavored to give each race a unique look and thus almost no female styles are shared between elves and humans. Many of the meshes for humans and elves are simple copies adjusted for different head shapes and there are very few models that are exclusive to any race. Orcs have their own styles and so do Redguards (though the latter also use the other human styles). There are 18 hairstyles for elves and 20 for humans. Elves are Dark Elves, High Elves, Snow Elves and Wood Elves and humans are Bretons, Imperials, Nords and Redguards.

The following applies to males and females unless otherwise stated. Hence this elaborate way just for replacing the hair. The way Skyrim is set up, you cannot just replace hair meshes without having to re-generate FaceGen data. It only edits the hair parts and does not use scripts or quest aliases or anything of the sort.
